If you have a problem with the game and can't find a solution on the How to Play page then have a look through the FAQs below, which have been sorted by category. Click on the corresponding category to find the answer to your question. We've tried to cover a lot of the popular queries that arrive in our mailbox, but if you still need some help then send us an email by clicking here.
Click here to go to the registration page where you will be asked to fill in registration details, such as your name and address. You'll be asked to enter an email address and a password that you will need to use to login when you return to the website.
Once you've registered you'll be taken to the Team Selection page where you can pick your players by clicking on their name on the Player List on the left-hand side. Find the players you want to select using their name, club or position, but remember to stick to the rules.
GK describes the goalkeeper who can score points for clean sheets, assists and even goals, but loses points for goals conceded.
FB stands for full-backs, defenders who score points for goals, assists, clean sheets, but lose points for goals conceded.
CB represents centre-backs, defenders who score points for goals, assists, clean sheets, but lose points for goals conceded.
MF, midfielders score points for goals and assists.
ST depicts strikers, who score points for goals and assists.
ARS - Arsenal
AV- Aston Villa
CHE - Chelsea
EVE - Everton
FUL - Fulham
LIV - Liverpool
MC - Manchester City
MU - Manchester United
NEW - Newcastle United
NOR - Norwich City
QPR - Queens Park Rangers
RDG - Reading
SOT - Southampton
STO - Stoke City
SUN - Sunderland
SWA - Swansea City
TOT - Tottenham Hotspur
WBA - West Bromwich Albion
WIG - Wigan Athletic
WH - West Ham United
You are only allowed to enter one team into the game. Entrants who are found to have entered multiple teams will not be eligible for prizes and can be removed from the game entirely.
To access your team, simply enter your email address and your password in the login box on the right-hand side before pressing the Login button. Tick the Remember Me tickbox and your login details will be saved on your computer. Your internet browser may also prompt you to remember your details.
To logout of your team simply click Logout, which will be underneath your name on the right-hand side when you are logged in. If you are using a shared computer you will need to logout between users.
To change your registered email address click User Options on the right-hand side, after logging in. Now enter your new email address, or name, address, etc, and then click the Save Details button.
If you have forgotten your password, click Lost password, underneath the login boxes. Then enter your registered email address and your password will be emailed to you.
A transfer is the means by which you can change the players in your fantasy football team. Use a transfer to replace injured, suspended or out-of-favour players or players that have left the league. You can also use transfers to bring the form players into your team so that you score more points!
To make a transfer click on Make Transfers. The button will either be on the right-hand side, when logged in, or underneath the image of your team. On the Team Changes screen click the red cross next to the player currently in your team, displayed on the right, to remove a player from your 11. Now select their replacement from the Player List on the left, remembering to stick to the team selection rules.
You can make three transfers in every Transfer Week. The Transfer Week runs from Tuesday to Monday. There are also two Transfer Windows where unlimited transfers are available. Read the How to Play page to find out more.
The Transfer Week runs from Tuesday to Monday. This means a new batch of three transfers will be available from 00:00 every Tuesday morning. The time frame ensures managers can make transfers ahead of midweek and weekend fixtures.
The number of transfers you have used and have left is displayed on your Team Page. Look out for the text that says Transfers Done. The points scored by the players that are no longer in your team are displayed under Transferred Out Players, but this list should not be used to count your transfers. This is because it does not take into account changing the same player more than once or players that are back in your team.
You can make transfers at any time, but in order for the new player to score points for you team he must be in your team before the scheduled kick-off time of his next match. If you complete the transfer after this time, the incoming player will score points from his next match onwards.
Yes, if a player is in your team before the scheduled kick-off time of his next match he will score you points. This means you can make transfers between matches.
Players stay at the club you bought them at when they make a real life transfer, to avoid invalidating teams. He will still score points based on the goals/assists/clean sheets/ etc. he collects for his new club, but if you were to sell this player, you could then only buy him back for his new club.
To change formation you need to make a transfer. Replacing a player from one position with a player from a different position will change your formation. For example, to change from 4-4-2 to 4-3-3 replace a midfielder with a striker. If you want to change from 4-5-1 to 5-3-2, you'll need to take out two midfielders and bring in striker and a centre-back.
Yes, there is no limit to the number of times you can transfer the same player in and out of your team, unless you've reached the season transfer limit of course!
You can change your captain right up to the scheduled kick-off time of the first game of a Game Round. This means before the first match of a set of weekend fixtures (Friday to Monday inclusive) and before the first of any midweek matches (Tuesday and Wednesday).
When matches are rescheduled and played in midweek, rather than at the weekend because of cup competitions or the weather, you will be able to change your captain before and after the midweek games as normal. This is to ensure managers can change their captain ahead of the following weekend games.
The window for changing your captain will open on Tuesday morning and will remain open until the first match of the subsequent Game Round, which will usually be on a Saturday, unless there is a midweek fixture or a set of midweek fixtures. When there are midweek fixtures the captaincy window will re-open at 00:00:00 (BST/GMT) following the final midweek match.
Your captain will score double points. To change your captain click on Change Captain.
Before the start of the season you can unlimited transfers are availlable, but there are also two more opportunies to make wholesale changes to your team. During the Transfer Windows, which occur shortly after the real-life transfer windows, you have the opportunity to completely change your team if you wish. There is no limit to the number of transfers you can make in the Transfer Windows, but remember to stay within the budget and player per club restrictions! The dates of the Transfer Windows are:
The deadline for Transfer Window 2 was brought forward because of the rearranged match between Liverpool and Swansea.
The Injury Icons on the Player List, Team Selection, Transfers and on your Team are a guide to the fitness of your players. Here is what the Injury Icons mean:
Tick. The player is available for their next game.
Cross. This player is injured.
Red/Yellow card. The player is serving a suspension.
50/50. Doubtful, the player is recovering from an injury and may not feature in the next game.
Stopwatch. This means the player faces a Late Fitness Test to prove he's ready for the next match.
Ineligible. This appears when a player is on loan from the club's his new team are facing next.
Globe. The Earth image means they are on international duty.
*Please note, injury status is subject to change and should only be used a a guide. Please research your transfers as thoroughly as possible.
The points are updated on Sunday night, in time for Monday morning, after a set of weekend matches. When there are midweek matches the points will be updated overnight in time for the following morning.
The Game Round describes each of the 38 fixture blocks that make up a Premier League season. Points scored during a Game Round will be displayed under Week. Click here to see a list of the scheduled Game Rounds. If a Premier League fixture is rearranged it will score points in the Game Round it is moved into, not the Game Round it was originally scheduled to be played in.
You must have completed the transfer too late. Players will only score points for your team when they are in your team and transfers must be completed before the scheduled kick-off time. This rule is strictly enforced and late transfers are not refunded. We use the scheduled kick-off time because matches often start late, especially when shown on television.
Yes, you do not lose the points a player has won for your team when you make a transfer.
Generally assist points are awarded to the last player on the goalscoring team to touch the ball before the goalscorer. However, assists may be removed, or given to additional players, if there a significant change in the direction of the ball. Click here to read an extensive explanation of how assists are awarded.
If a team goes an entire game without conceding a goal then they are said to have earned a clean sheet. Defenders and goalkeepers earn points for keeping a clean sheet as long as they have completed 75 minutes of the match (not including stoppage time). However, if a defender is substituted before a late goal is scored they can still score points for keeping a clean sheet.
The statistics are checked fully before the points updates are run to ensure points are awarded correctly. However, if, having read the Points Clarification page and these FAQs, you think the points are incorrect, please send us an email by clicking here.
CLB - The Barclays Premier League club that the player represents
PLD - Games played by the player
GLS - Goals scored by the player
ASS - Assists achieved by the player
CS - Clean sheets achieved by the player
GA - Goals against conceded by the player
WK - Total points scored in the current week of play
MTH - Total points scored in the current month of play
PTS - Total points scored in the entire game
Goalkeepers will receive four points if an opposition player fails to score a penalty against them. This includes penalties that are saved by the goalkeeper, hit the post or miss the goal completely. If a penalty is missed, but the attacking team score the rebound, points will be awarded for the penalty save and the goal. .
Extra points are not awarded for scoring a penalty. Players who score a penalty are awarded points for the goal as normal.
Points are awarded for goals based upon their position on the Player List, not the position he was playing in during the match in question. The Player List positions are decided before the season and will not change during the campaign, even if a player features is used reguarly in a different role by his club.
Private Leagues enable you to compete against your friends, family, work mates and even your enemies, in a league table of your very own. If you create your own Private League you get to decide who can join it!
Private Leagues compare your total points score, not the number of points you have won since joining the specific league.
To create a Private League click on the Private Leagues button on your Team Page. This will either be on the right-hand side, after logging in, or underneath the image of your team. Enter a name for your league in the field marked Creating your own league and then press the Create League button. You are now the League Chairman and can invite people you know to join your new league using our Challenge Emails and will be able to accept or decline applications to join, from your Private League's page. Once the Private League has been created a link will appear to it on your Team Page, simply click the name of your league to access your league.
To join a Private League you need a League PIN, a unique numerical code that identifies each league. We cannot give out League PINs, you need to obtain one from a member of an existing league. To join a league, click on either Private Leagues or Enter New League on your Team Page and enter the League PIN in the field marked Joining an Existing League then press Find League. Now click the Apply to Join button and the League Chairman will accept or reject your application.
No, you don't have to join a Private League to play the game. You will automatically be entered into the overall competition.
You can remove your team from a Private League by going to the league's page and selecting your team in the drop down list before hitting the Remove button. The League Chairman can remove unwanted teams from their league in the same way.
When teams have the same number of points they are seperated by goals scored and then by assists.
The Irish Times Fantasy Premier League 12/13 is awarded a prize to the manager who's team tallies the highest score in a single Game Round in the 2012/13 season. To find out more, and to see what total you need to beat, click here.
I'm afraid it's no longer possible to see the status of the first Knockout Cup once the second Knockout Cup is underway. The winning team will named here.
Local security settings on a computer can lead to individual users or entire departments being unable to access and play Fantasy League games. If one of your colleagues can view the game, register and pick a team but you cannot, it is likely that your security settings may need to be changed.
Here is a short guide to enabling various browsers to accept Cookies:
1. Click the Tools menu.
2. Select Internet Options.
3. Click the Privacy tab.
4. Click the Default button (or manually slide the bar down to 'Medium').
5. Click the OK button.
2. Select Options.
4. Select the 'Accept cookies from sites' checkbox or set 'Firefox will': to Use custom settings for history. Now check the box next to Accept cookies from sites to enable cookies, or uncheck it to disable them.
1. Click the Safari menu.
2. Select Preferences.
3. Click Security.
4. In the 'Accept Cookies' section, select Always.
5. Click OK.
1. Click the wrench menu.
2. Select Options.
3. Click the Under the Hood tab and find the 'Privacy' section.
4. In the 'Cookie settings' drop-down menu, select one of the following:
'Allow all cookies'
This is the default setting in Google Chrome. This option lets first-party and third-party websites set and receive cookies on webpages you visit. First-party cookies are set by the website you're visiting. Third-party cookies are set by websites that have items embedded in the website you're visiting, such as advertisements, pictures, or videos. When you next visit the website, first-party and third-party cookie information is sent back to the respective websites.
'Restrict how third-party cookies can be used'
First-party and third-party cookies can be set by the website you're visiting and websites that have items embedded in the website you're visiting. But when you next visit the website, only first-party cookie information is sent to the website. Third-party cookie information isn't sent back to the websites that originally set the third-party cookies.
1. Select Tools from the top menu.
2. Choose Internet Options.
3. Click on the Security tab.
4. Click on Custom Level.
5. Scroll down until you see section labelled 'Scripting'.
6. Under 'Active Scripting', select 'Enable' and click OK.
2. Choose Options.
3. Choose Content from the top navigation.
1. Select Safari from the top menu.
2. Choose Preferences.
3. Choose Security.
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